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Q8
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+# Learning Profile for Assignment #2 Question #8
+
+## Name: Mo Khan
+### Student ID: 3431709
+
+1. Problem Statement
+
+ The following is a score of a single game in badminton.
+ The top row is the score for Player 1.
+ The second row is the score for Player 2.
+ Represent this data in an ArrayList in a class called `BadmintonScoring`.
+
+ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
+ | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
+ | 0 | 1 | 2 | | | | | | 3 | 4 | | | | | | | | | | | 5 | | | | | | |
+ | 0 | | | 1 | 2 | 3 | 4 | 5 | | | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | | 16 | 17 | 18 | 19 | 20 | 21 |
+
+ 1. Compute the maximum points scored by Player 1 and Player 2.
+ 1. Compute the maximum number of points scored in a continuous sequence by Player 1 and Player 2.
+ Hint: Player 1 scored the sequence 0-1-2, which implies s/he scored 2 points in a continuous sequence.
+ Similarly, for Player 2, 16-17-18-19-20-21 implies that s/he scored 5 points in a continuous sequence.
+ 1. Extend `BadmintonScoring` to associate each point scored by a player with a particular stroke that earned that point, using the notion of association list.
+ You can represent each point as an object and store the score of a player in an association list.
+ For example, when Player 1 scored his/her first point, instead of just 1, it could have been {1, slice}.
+ Thus, each point is augmented with the type of stroke from the following list:
+ a. slice
+ b. drive
+ c. smash
+ d. drop
+ e. net-shot
+ 1. Store the following score of a single game using the modified `BadmintonScoring` class.
+
+ | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
+ | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
+ | 00 | 1a | 2c | | | | | | 3a | 4c | | | | | | | | | | | 5c | | | | | | |
+ | 00 | | | 1d | 2e | 3d | 4e | 5d | | | 6e | 7e | 8a | 9d | 10e | 11e | 12e | 13e | 14e | 15e | | 16e | 17e | 18e | 19e | 20e | 21a |
+
+ 1. Identify the type of stroke that earned most points for each player.
+
+1. Description of the Code
+1. Errors and Warnings
+1. Sample Input and Output
+1. Discussion