Commit e9d4a6a
Changed files (4)
gol.c
@@ -1,28 +1,67 @@
#include <stdio.h>
+#include <stdlib.h>
+#include "gol.h"
+#include <time.h>
-int living_neighbours_for(char world[][3], int x, int y){
- int west = world[y][x-1] == 'x' ? 1 : 0;
- int east = world[y][x+1] == 'x' ? 1 : 0;
+Cell find_cell(World world, int x, int y) {
+ for (int i = 0; i < world.number_of_cells; i++) {
+ Cell cell = world.cells[i];
+ if (cell.x == x && cell.y == y) {
+ return cell;
+ }
+ }
+ Cell null_cell;
+ null_cell.x = -1;
+ null_cell.y = -1;
+ null_cell.alive = ' ';
+ return null_cell;
+}
+
+int living_neighbours_for(World world, Cell cell){
+ int west = find_cell(world, cell.y, cell.x - 1).alive == 'x' ? 1 : 0;
+ int east = find_cell(world, cell.y, cell.x + 1).alive == 'x' ? 1 : 0;
return west + east;
}
-void evolve(char world[3][3]) {
- for (int y = 0; y < 3; y++) {
- for (int x = 0; x < 3; x++) {
- char* cell = &world[y][x];
- int neighbours = living_neighbours_for(world, x, y);
- printf("%d, %d = '%c'. n: %d\n", x, y, *cell, neighbours);
- world[y][x] = (neighbours >= 2) ? 'x' : ' ';
- }
+World evolve(World world) {
+ for (int i = 0; i < world.number_of_cells; i++) {
+ Cell cell = world.cells[i];
+ int neighbours = living_neighbours_for(world, cell);
+ cell.alive = (neighbours >= 2) ? 'x' : ' ';
}
+ return world;
+}
+
+void print(World world) {
+ for (int i = 0; i < world.number_of_cells; i++) {
+ Cell cell = world.cells[i];
+ if (i % 3 == 0) { printf("\n---\n"); }
+ printf("%c", cell.alive);
+ }
+ printf("\n---\n");
+}
+
+char random_life() {
+ /*srand(time(NULL));*/
+ /*return rand() % 7 == 0 ? 'x' : ' ';*/
+ return 'x';
}
-void print(char world[][3]) {
- for (int y = 0; y < 3; y++) {
- printf("%d:", y);
- for (int x = 0; x < 3; x++) {
- printf("%c", world[y][x]);
+World create_world(int height, int width){
+ World world;
+ Cell* cells = (Cell*)malloc(sizeof(Cell) * (height * width));
+ int cell_number = 0;
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ Cell cell;
+ cell.x = x;
+ cell.y = y;
+ cell.alive = random_life();
+ cells[cell_number] = cell;
+ ++cell_number;
}
- printf("\n");
}
+ world.cells = cells;
+ world.number_of_cells = height*width;
+ return world;
}
gol.h
@@ -1,3 +1,16 @@
-int living_neighbours_for(char world[][3], int x, int y);
-void evolve(char world[3][3]);
-void print(char world[][3]);
+
+typedef struct {
+ int x;
+ int y;
+ char alive;
+} Cell;
+
+typedef struct {
+ Cell* cells;
+ int number_of_cells;
+} World;
+
+int living_neighbours_for(World world, Cell cell);
+World evolve(World world);
+void print(World world);
+World create_world(int height, int width);
gol_test.c
@@ -30,8 +30,8 @@ static char* any_live_cell_with_two_live_neighbours_lives_on_to_the_next_generat
{ ' ', ' ', ' ' },
{ ' ', ' ', ' ' },
};
- evolve(world);
- assert_equal(world[0][1] == 'x', "should live because has 2 live neighbors");
+ char* new_world = evolve(world);
+ assert_equal(&new_world[0][1] == 'x', "should live because has 2 live neighbors");
return 0;
}
main.c
@@ -3,12 +3,10 @@
#include "gol.h"
int main(int argc, char **argv) {
- char world[3][3] = {
- { 'x', 'x', 'x' },
- { 'x', 'x', 'x' },
- { 'x', 'x', 'x' },
- };
+ World world = create_world(3, 3);
system("clear");
- evolve(world);
- print(world);
+ /*for (int i = 0; i < 5; i++) {*/
+ /*evolve(world);*/
+ print(world);
+ /*}*/
}