master
1apply plugin: "com.android.application"
2
3import com.android.build.OutputFile
4
5/**
6 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
7 * and bundleReleaseJsAndAssets).
8 * These basically call `react-native bundle` with the correct arguments during the Android build
9 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
10 * bundle directly from the development server. Below you can see all the possible configurations
11 * and their defaults. If you decide to add a configuration block, make sure to add it before the
12 * `apply from: "../../node_modules/react-native/react.gradle"` line.
13 *
14 * project.ext.react = [
15 * // the name of the generated asset file containing your JS bundle
16 * bundleAssetName: "index.android.bundle",
17 *
18 * // the entry file for bundle generation
19 * entryFile: "index.android.js",
20 *
21 * // whether to bundle JS and assets in debug mode
22 * bundleInDebug: false,
23 *
24 * // whether to bundle JS and assets in release mode
25 * bundleInRelease: true,
26 *
27 * // whether to bundle JS and assets in another build variant (if configured).
28 * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
29 * // The configuration property can be in the following formats
30 * // 'bundleIn${productFlavor}${buildType}'
31 * // 'bundleIn${buildType}'
32 * // bundleInFreeDebug: true,
33 * // bundleInPaidRelease: true,
34 * // bundleInBeta: true,
35 *
36 * // the root of your project, i.e. where "package.json" lives
37 * root: "../../",
38 *
39 * // where to put the JS bundle asset in debug mode
40 * jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
41 *
42 * // where to put the JS bundle asset in release mode
43 * jsBundleDirRelease: "$buildDir/intermediates/assets/release",
44 *
45 * // where to put drawable resources / React Native assets, e.g. the ones you use via
46 * // require('./image.png')), in debug mode
47 * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
48 *
49 * // where to put drawable resources / React Native assets, e.g. the ones you use via
50 * // require('./image.png')), in release mode
51 * resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
52 *
53 * // by default the gradle tasks are skipped if none of the JS files or assets change; this means
54 * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
55 * // date; if you have any other folders that you want to ignore for performance reasons (gradle
56 * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
57 * // for example, you might want to remove it from here.
58 * inputExcludes: ["android/**", "ios/**"],
59 *
60 * // override which node gets called and with what additional arguments
61 * nodeExecutableAndArgs: ["node"]
62 *
63 * // supply additional arguments to the packager
64 * extraPackagerArgs: []
65 * ]
66 */
67
68apply from: "../../node_modules/react-native/react.gradle"
69
70/**
71 * Set this to true to create two separate APKs instead of one:
72 * - An APK that only works on ARM devices
73 * - An APK that only works on x86 devices
74 * The advantage is the size of the APK is reduced by about 4MB.
75 * Upload all the APKs to the Play Store and people will download
76 * the correct one based on the CPU architecture of their device.
77 */
78def enableSeparateBuildPerCPUArchitecture = false
79
80/**
81 * Run Proguard to shrink the Java bytecode in release builds.
82 */
83def enableProguardInReleaseBuilds = false
84
85android {
86 compileSdkVersion 23
87 buildToolsVersion "23.0.1"
88
89 defaultConfig {
90 applicationId "com.stronglifters"
91 minSdkVersion 16
92 targetSdkVersion 22
93 versionCode 2
94 versionName "1.1"
95 ndk {
96 abiFilters "armeabi-v7a", "x86"
97 }
98 }
99 signingConfigs {
100 release {
101 storeFile file(STRONGLIFTERS_RELEASE_STORE_FILE)
102 storePassword STRONGLIFTERS_RELEASE_STORE_PASSWORD
103 keyAlias STRONGLIFTERS_RELEASE_KEY_ALIAS
104 keyPassword STRONGLIFTERS_RELEASE_KEY_PASSWORD
105 }
106 }
107 splits {
108 abi {
109 reset()
110 enable enableSeparateBuildPerCPUArchitecture
111 universalApk false // If true, also generate a universal APK
112 include "armeabi-v7a", "x86"
113 }
114 }
115 buildTypes {
116 release {
117 minifyEnabled enableProguardInReleaseBuilds
118 proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
119 signingConfig signingConfigs.release
120 }
121 }
122 // applicationVariants are e.g. debug, release
123 applicationVariants.all { variant ->
124 variant.outputs.each { output ->
125 // For each separate APK per architecture, set a unique version code as described here:
126 // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
127 def versionCodes = ["armeabi-v7a":1, "x86":2]
128 def abi = output.getFilter(OutputFile.ABI)
129 if (abi != null) { // null for the universal-debug, universal-release variants
130 output.versionCodeOverride =
131 versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
132 }
133 }
134 }
135}
136
137dependencies {
138 compile project(':react-native-vector-icons')
139 compile project(':realm')
140 compile project(':react-native-svg')
141 compile fileTree(dir: "libs", include: ["*.jar"])
142 compile "com.android.support:appcompat-v7:23.0.1"
143 compile "com.facebook.react:react-native:+" // From node_modules
144}
145
146// Run this once to be able to run the application with BUCK
147// puts all compile dependencies into folder libs for BUCK to use
148task copyDownloadableDepsToLibs(type: Copy) {
149 from configurations.compile
150 into 'libs'
151}